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Hello, I did another implementation of interlaced 3D, but this one does not require UnityPro to work.

I did some tests and it appeared faster that the render texture implementation (on the device, on PC the render texture is faster), but it could be a dodgy fps counter so I strongly advice you to test it.

As the freevi guys are all in it for collaboration with the community I created a git repo here:
https://github.com/grigtod/Interlaced3DUnityFree
An apk of the demo scene can be found here: https://drive.google.com/file/d/0B2bMrAy-mFHIY29GaVBSVkNVU1k/view?usp=sharing

Don't forget to add the sdeck plugin to the Plugins/Android folder.
To open the scene you will need Unity 4.6 or later because I used the new gui, but the interlacing implementation can work on older versions as well.

It still has some problems:
- The cameras are not set up properly so the overall quality is not the best.
- I also suspect that it could be optimized a lot. This uses my second shader ever so I just can't wait to see some shader guru use texture (instead of geometry) to mask the environment.
- If you reduce the near clipping plane camera distance you might come across some floating point issues.
- You should keep the camera position and rotation centred to the world when you start your app. Once the masking geometry is generated you can rotate and move it around as normal.

If you have a problem using this you can message me on twitter: @grigtod
 
Asked October 2, 2017 05:33 AM

 

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